

Then things get more exotic, with some different types of extremely dangerous acids and their likely uses by adventurers. Mixing game rules with actual science, it looks at other ways to deal damage with acid than merely hurling it at the opposition. Now on to some actual alchemy, starting with a discussion of acids.
#ALCHEMISTRY NO MOBS HOW TO#
But they can be much more than that - perhaps one will hire the party to find specialist ingredients or the long-lost notebooks of a legendary alchemist, or need protection from the clerics of a religion that feels threatened by the accumulation of knowledge about the workings of the world acquired in the lab rather than by contemplation of the divine! There's also an extension to the Craft (Alchemy) skill so that characters to have it can identify substances found as well as know how to make common alchemical devices. With most adventurers prefering to study magic than work in a laboratory, alchemists are often relegated to NPC shopkeepers who provide the odd exotic weapon or device. This is followed by a discussion of the possible role of alchemy and its practitioners in your game. but what if, in your fantasy world, the alchemists knew a little more about what they were doing? This work opens with a short bit of fiction describing the effects on a pack of zombies of dropping a piece of caesium metal into water (something any modern chemist will warn you do do very carefully and from behind a safety screen - the reaction is explosive in its vigour!). Temples may be found rarely and long travel times are to be expected when searching for them.Today's chemists get a bit twitchy if reminded that their science developed out of mediaeval alchemy. During testing, neither temples nor holes into the void were encountered. In Extra Utilities 2 there is a normal lower bedrock layer. In Extra Utilities, the Deep Dark had no lower bedrock layer, occasional large holes into the void, and rare temples with loot chests. Hostile mobs spawning here have increased amounts of health, generally double from their normal variants but sometimes even higher. Having a hefty supply of light sources is essential in addition to the normal spawn of hostile mobs, being immersed in the dark for about one minute will cause the player to take continuous damage until they are near, or place, a light source.

There is no sky and the only natural sources of light are rare pools of lava. It is unknown if multiple portals exist so a wise adventurer will make careful note of their starting position or have an alternative means of returning home.Īs the name suggests, the Deep Dark is very dark. Navigation is difficult as compasses behave erratically. The Deep Dark provides little help in getting from the top layer to the cavern floor, only the giant cobblestone columns.Īn irregular landscape of 1-2 block high cobblestone projections, occasional ravines, pools of water and pools of lava make land travel through the cavern exhausting and treacherous. There are neither doorways nor passages so the player must dig themselves out of the cobblestone room. A portal block sits in the center of the room to facilitate the player's return to the overworld. Upon spawning, the player will be in a small, torch-lit Cobblestone room, close to the bedrock ceiling. A normal stone/ore/bedrock layer exists below the cavern floor. The main cavern ceiling is at approximately Y=120. The top layer of the Deep Dark contains only Stone and Cobblestone so the player must head downwards to find anything interesting. Below the cobblestone cavern floor, amongst the caves and tunnels, nature's bounty awaits the well-prepared adventurer. Monsters of all shapes and sizes roam the wasteland and an invisible, bodiless horror stalks the darkness. Massive, irregularly-spaced columns support a cavern roof from which giant stalactites hang poised over the barren wasteland of cobblestone like tectonic Swords of Damocles.
#ALCHEMISTRY NO MOBS PATCH#
The Deep Dark viewed without Night VisionĪ rare patch of natural light in the Deep Dark

The Deep Dark is a dimension added by Extra Utilities 2.

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